COMPUTER GRAPHICS, ANIMATION & MULTIMEDIA

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Introduction, Graphical Input-Output Devices, Graphics hardware and software, Typography and page layout, Light and Color representations, Exposure and Tone reproduction, Image composition and imaging models, 2-D and 3-D Geometrical Transformations, 2-D and 3-D Viewing and Clipping, Curve Design, Hidden Surface Elimination, Reflection models and Illumination algorithms, Modelling Lighting for Computer Animation, Mathematical Elements for Games and Animation, Multimedia Basics, Virtual Reality.

Course Syllabus